Shifting the world origin in Blender is an important step in lots of 3D modeling and animation workflows. The world origin represents the middle of the 3D scene, and it’s the level from which all objects are positioned and measured. By default, the world origin is positioned on the heart of the grid, however it may be moved to every other location within the scene.
There are a number of the reason why you would possibly need to transfer the world origin. For instance, you would possibly need to heart it on a particular object or group of objects, otherwise you would possibly need to transfer it out of the way in which to make it simpler to work on different elements of the scene. Shifting the world origin can also be important for sure forms of animations, similar to whenever you need to rotate your entire scene round a particular level.